![]() You cannot use the same weapon for both bars, but you can use a second identical weapon for the second bar, if you wish.This requires having two different sets of weapons (or weapons and shields). Once a player reaches level 15, they can switch between two combat bars.These are the main skills that a player uses in combat, and are known as the combat bar. Players can slot 5 active or toggled abilities, in addition to a single ultimate ability. Moving in stealth also comes with a significant speed penalty, which can be avoided by using certain sets, or with the vampirism passive Dark Stalker. When you are in sneak mode, your Stamina will drain while moving, and recharge when you stand still. Physical attacks inflicted while you are sneaking and undetected will automatically crit, and you will subsequently stop sneaking. Stealth enables you to sneak without drawing an enemy's attention, and greatly reduces the distance you can be seen by enemy players in Cyrodiil. Damage from magical AOEs such as Drain Power and beams such as Soul Assault or the heavy attacks from restoration or lightning staves cannot be dodged.Damage from ground target AOEs like Wall of Elements or Caltrops and effects that are on or inside characters such as Daedric Curse cannot be dodged.Performing a roll dodge will give the player dodge roll fatigue, increasing the cost of consecutive rolls until the effect dissipates. This is useful for escaping if you're surrounded, but can also be used outside of combat to get past NPCs who are in your way. Roll dodging also disables collision with all NPCs, so you can roll right through any enemy. When rolling, all incoming attacks will automatically miss. The Stamina cost of dodging depends on the player's level. Roll dodging allows the player to roll in a given direction in order to escape an area of effect or break free of a rooting effect. Note the red circle that indicates this area should be avoided.Īrea of Effect attacks are often indicated as red areas. As of Update 28, this taunt was moved to Destructive Clench.Ī Fire Mage and his Fire Rune. Heavy attacks with a Frost Staff used to Taunt an enemy if you had points in the Tri Focus skill.This can be a detriment if you don't want to catch the attention of an enemy until the attack is fully charged. Restoration staves and Lightning staves will begin channeling damage as soon as the heavy attack begins.The amount restored also scales with player level. The amount restored scales to the length of time that the heavy attack takes to charge, so for example, a heavy attack with a 2-handed weapon will restore more Stamina than when dual wielding. Heavy attacks restore Magicka (with staves) or Stamina (other weapons) when fully charged.The return of either stamina or magicka resource points from a heavy attack is still determined by weapon type: staves restore magicka, while bows and melee weapons give you a return in stamina. Prior to Update 28, the damage of heavy attacks scaled with your Maximum Stamina and Weapon Damage, or Maximum Magicka and Spell Damage for staves. Heavy attacks require no Stamina or Magicka.The damage of heavy attack, regardless of weapon type, scales with your highest offensive stats. Heavy attacks are performed by holding the attack button. Using a heavy attack against an Off Balance opponent will knock them down. It does more damage per attack than light attacks, though less damage per second due to the charging time. Prior to Update 28, the damage of light attacks scaled with your Maximum Stamina and Weapon Damage, or Maximum Magicka and Spell Damage for staves. The damage of light attacks, regardless of weapon type, scales with your highest offensive stats. Light attacks require no Stamina or Magicka. It is performed by tapping the attack button. If an opponent is targeted and in range, it will damage the opponent. This is a quick attack that can be performed with any weapon. Some of these have associated passive skills which reduce their cost or improve their effectiveness. All players have a variety of abilities that they can use in combat, which do not require any skills to be learned or slotted.
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